Physics playground

Welcome to
our playground.

Your browser is integrating every trajectory on this page as you read, with the same solvers we ship. Nothing here is a video.

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01 · Atmospheric volume

Air has structure.

Density, temperature and wind change through every layer of this volume, and the airframe crossing it feels each transition in its air-relative state. We build the atmosphere as a physical component in its own right, sampled by any solver that needs it instead of rebuilt inside every product.

Current sample: altitude , density , wind .

02 · Rigid-body flight

Twelve states, one airframe.

Most simulation engines treat a vehicle as a single moving point: no roll, no attitude, no inertia. Watch this airframe instead. It rolls, gets hit by gusts and recovers, because we simulate the whole body, not a dot on a map. Body rates: right now.

The same six-degree-of-freedom core flies every vehicle in Praxis, our production engine.

03 · Aerothermal response

Speed becomes temperature.

At Mach the boundary layer turns kinetic energy into heat. Stagnation surfaces load first, and the structure absorbs that flux on a slower clock, node by node toward the interior. Recovery temperature , surface flux .

The external forcing and the internal thermal network stay separate but coupled, so each model remains testable on its own.

04 · Model fidelity

Shortcuts miss.

One shot, four versions of the physics. The dim arcs come from engines that skip part of reality: no air, no wind, no spin. They miss the true impact point by up to . An engine that ignores this physics always carries that margin of error, and in this field lives sit inside those meters. The bright arc is the full model, arriving at .

We ship the full model. The shortcuts appear here only to show what skipping physics costs.

The rest is not public.

Production aerodynamics, guidance and geometry stay off the internet. If you need to see the real systems, request a briefing.